Here’s a demo reel of some games I completely wiped the sound from and recreated the scenes’ audio from scratch.
Here’s a first-person shooter that I did the audio programming/sound design for.
Done on WWise.
Here’s a ‘slender’-like horror game called ‘Pripyat’ that I re-did the audio programming/sound design for. Please excuse the terrible frame rate.
Done on Unity 3D Game Engine.
One of my first video game sound design projects. My sound design is everything you can hear including the background music compositions. Examples being; footsteps, player collision, gun fire, player damage, point achievements for every 100 points scored, and many more.
Done on Unity 3D Game Engine.
A mobile game called ‘Wall Ball’ that I re-did the audio programming/sound design on. Including composing the menu/background music as well as custom sounds.
Done on Unity 3D Game Engine.